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If you told me 12 years ago, that in a decade I'd be playing Titan Quest on a handheld device I'd have laughed hysterically and kept playing on my 19" CRT monitor as my GeForce spewed a volcano of heat out the back of my beige box to power It's nothing at all like Baldur's Gate.
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It’s fun, but hack-and-slash by its nature involves plenty of mechanical repetition, and the linearity of the game makes multiple playthroughs (and therefore exploration of different classes) unlikely for all but genre devotees.Īlready have mine on the way. Provided you don’t just beeline past enemies, you’re rarely forced to revisit an area (creatures respawn only when you quit the game). Titan Quest has loads of content – around 50 hours depending on your skill and inclination for side quests – and you’ll need to battle every enemy you come across to be strong enough to take on later foes. It’s a novel and unexpected extra, but not something we see people committing to for an entire quest. Lacking access to the fast-travel network, the level 1 noob was stuck in the starter village, so our level 25 Harbinger teleported back from Egypt for some jolly cooperation. Two players are able to operate independently in entirely different in-game locations, though with predictable effects on framerate. Handheld mode softens the image significantly and screen text is a tad small, but that won’t prevent you playing on the bus.Īlthough online and local multiplayer options were unavailable to test, we did manage to try the vertical split screen mode by creating a second character. There are some decent shadow effects and the water looks pleasant. Visually, some nice textures can’t hide the 12-year-old level geometry beneath, but a day/night cycle provides variety.
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As you roam the map compulsively wiping away the fog of war, you’ll see trees and terrain pop-in. There are drops and dips, and you’ll certainly notice the framerate jump in enclosed spaces. Performance-wise, this port isn’t going to top the tables over at Digital Foundry, but it’s never less than playable. The voice work is solid if you have the patience to stick around, although the audio sounds a little muffled. Dialogue textboxes are tiny auto-scroll affairs and spoken audio fades out if you walk away. The presentation on the main menu is authentically bare-bones.
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#Torchlight ii review ign Pc
The remnants of decade-old PC game design poke through here and there, which may fire up your nostalgia if you’ve ever lost months to Civilization or Diablo. We’d recommend exploring the options menu, too – any loot below a certain tier can be toggled into oblivion. That is until you realise that holding down ‘A’ opens a box enabling you to select individual items and even compare with equipped gear. For example, when the ground’s cluttered with loot, sorting the wheat from the chaff without picking everything up and scrutinising your inventory is tough. You get used to it, but three inputs to open your map is two too many.īeyond optional tool tips, there’s refreshingly little in the way of tutorials, although it’s easy to miss useful info. ‘Y’ auto-sorts your gear but simply accessing your inventory requires pressing ‘+’, pushing up on the menu wheel and confirming with ‘A’. Inventory management is predictably tedious. Menus, sub-menus, weapon sets, stats, percentages – these things have been well-integrated into console games over the past decade, and while Titan Quest takes a decent stab at it, there are still too many steps required to perform simple operations. From the off, Titan Quest feels like a PC game of its vintage.